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<h1>LnchPad Setup</h1>
<p>This utility allows for a quick inclusion of modding tools for Bethesda Games (and possibly <a href="PrgLnch FAQ.htm#games">others</a>) into PrgLnch. A tab is allocated to a search page for each game. The first button performs a drive search, the second creates/updates a <a href="PrgLnch Batch/PrgLnch Batch.htm#LnchPadSlots">LnchPad Slot</a>.
</p>
<table class="info">
<tr href="#" id="SearchDrive">
<td>Search Drive for...
</td>
<td>Click and select drives to search for modding tools for the game. The RH listbox will consequently update with the search results.
</td>
</tr>
<tr href="#" id="LocateSlot">
<td>Locate ... LnchPad Slot
</td>
<td>Examines existing <a PrgLnch Batch/PrgLnch Batch.htm#LnchPadSlots">LnchPad Slots</a> for the game. If one does not exist, a new Slot is created. <STRONG>Existing Slots</STRONG> are handled according to <a href="#UpdateExisting">Update Existing Slot</a> and <a href="#overWriteExisting">Overwrite Existing Slot</a>.
</td>
</tr>
<tr href="#" id="UpdateExisting">
<td>Update Existing Slot...
</td>
<td>For all currently selected items in the Listbox, updates the paths and <a href="PrgLnch Config/PrgLnch Config.htm#UrlName">Urls</a> for existing Prgs in the <a PrgLnch Batch/PrgLnch Batch.htm#LnchPadSlots">Slot</a>, and, if the Slot has <a href="PrgLnch FAQ.htm#Limitations">enough room</a>, adds in new Prgs.<br>
<STRONG>Note:</STRONG>This is only an add/update facility, to <I>remove</I> recently added entries written to the Slot, use the following option.
</td>
</tr>
<tr href="#" id="overWriteExisting">
<td>Overwrite Existing Slot...
</td>
<td>Removes the existing <a PrgLnch Batch/PrgLnch Batch.htm#LnchPadSlots">Slot</a> and initialises a new one for inclusion of Prgs from the Listbox. Used only if there are issues with the current Slot.
</td>
</tr>
<tr href="#" id="includeGame">
<td>Include shortcut to game (extender)...
</td>
<td>Visible only if the game is present, the check adds a shortcut to the game. The Prg name is the game title prefixed with an asterisk, and is linked to a detected game extender launcher, else, to the pathname of the game itself.
<br><br>
<STRONG>Note:</STRONG><B><I> Before launching a batch in PrgLnch, please refer to </I></B><a href="PrgLnch FAQ.htm#BethesdaBatches">What is the Best Way...</a> 
<br><br>
</td>
</tr>
<tr href="#" id="Listbox">
<td>Listbox: Search &amp; Match...
</td>
<td>Lists the names of well-used modding tools associated with the game. An item is automatically selected if located on any of the selected drives. Right click an item to bring up the appropriate help info topic.
</td>
</tr>
</table>
<h1>Game Mods</h1>
<p>Below is the suggested list of mods for each game, along with their linked description sources.
</p>

<h2>Morrowind</h2>
<dl>
<dt href="#" id="11"><a href="https://www.nexusmods.com/morrowind/mods/45439" target="foo">Wrye Mash</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes3Mod:Wrye_Mash">UESP</a>}: Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players. <a href="https://github.com/Wrye-Code-Collection/Wrye-Mash/releases/" target="foo">Sharlikran's fork</a>.</dd>
<dt href="#" id="12"><a href="https://github.com/rfuzzo/mlox" target="foo">MLOX</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Morrowind_Mod:Mlox">UESP</a>}: Mlox (rfuzzo's fork) is the Mod Load Order eXpert, a tool originally developed by john.moonsugar that is designed to help people manage large collections of Morrowind plugins, it sorts plugins based on a very simple set of ordering rules that comprise a partial order over the set of plugins using a standard topological sort.<br>
MLOX also provides advice on plugin conflicts, missing pre-requisites, and general information of interest based on the user's particular set of plugins: </dd>
<dt href="#" id="13"><a href="https://www.nexusmods.com/morrowind/mods/19510" target="foo">Morrowind Code Patch</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Morrowind_Mod:Morrowind_Code_Patch">UESP</a>}: The Morrowind Code Patch (MCP) by Hrnchamd and Psyringe aims to fix bugs and problems in Morrowind which are not addressable with The Elder Scrolls Construction Set. This is done with a user-friendly front-end, which applies only the patches you select to the Morrowind executable, while saving a backup of the original program.</dd>
<dt href="#" id="14"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1756" target="foo">Bsa Browser</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes3Mod:BSA_Managers">UESP</a>}: BSA Browser is a GUI Morrowind BSA archive viewer/editor built around GhostWheel's command line tool BSAPack which lists, packs and unpacks Morrowind BSA Archive files.</dd>
<dt href="#" id="15"><a href="https://sourceforge.net/projects/mwedit" target="foo">MWEdit</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Morrowind_Mod:MWEdit">UESP</a>}: MWEdit is an unofficial incomplete alternate editor for Morrowind plugin files (ESPs and ESMs). It allows creating, editing and deleting records in a plugin file and has different and extra features compared to the Construction Set. The old style help requires <a href="https://support.microsoft.com/en-us/topic/error-opening-help-in-windows-based-programs-feature-not-included-or-help-not-supported-3c841463-d67c-6062-0ee7-1a149da3973b">extra files</a>.</dd>
<dt href="#" id="16"><a href="https://www.nexusmods.com/morrowind/mods/46870" target="foo">TES3Merge</a></dt>
<dd>{<a href="https://github.com/NullCascade/TES3Merge" target="foo">Github</a>}: This tool helps to automatically patch conflicts between mods for The Elder Scrolls III: Morrowind. It includes an INI file to allow customization. Check <a href="https://github.com/NullCascade/TES3Merge/blob/master/TES3Merge/TES3Merge.ini" target="foo">TES3Merge.ini</a> for details on object blacklisting/whitelisting, debug options, and object type toggles..</dd>
<dt href="#" id="17"><a href="http://mw.modhistory.com/download-95-5289">TESAME</a></dt>
<dd>{<a href="https://www.tamriel-rebuilt.org/content/utility-tesame">Tamriel Rebuilt</a>}: TESAME (TES Advanced Mod Editor) is a tool used to remove unnecessary edits from your plugin (ESP).</dd>
<dt href="#" id="18"><a href="https://www.nexusmods.com/morrowind/mods/3874" target="foo">TESPCD</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes3Mod:TES_Plugin_Conflict_Detector">Morrowind Modding Wiki</a>}: TES Plugin Conflict Detector is primarily used for detecting and dealing with mod conflicts, but also has powerful global search abilities which can be used across multiple mods.</dd>
<dt href="#" id="19"><a href="http://mw.modhistory.com/download--1662">Enchanted Editor</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes3Mod:Enchanted_Editor">UESP</a>}: Enchanted Editor is a low-level editor for Morrowind mod and save files. It is not a tool to create mods with, but rather a tool to examine, tweak and fix mods and save games in a low-level way.</dd>
<dt href="#" id="110"><a href="https://mw.modhistory.com/download-p2-i25-95">Morrowind Resources Scanner</a></dt>
<dd>{<a href="https://www.nexusmods.com/morrowind/mods/45681" target="foo">Nexus Mods</a>}: Generates information logs about your entire current Morrowind loading list:
<ul>
<li>current resource files in Data Files folders.</li>
<li>resource files missing from Data Files folders.</li>
<li>used resource files.</li>
<li>unused resource files.</li>
<li>can clean your Data Files folders from previous mod installations crap.</li>
</ul>
</dd>
<dt href="#" id="111"><a href="https://mw.modhistory.com/download-95-15293">Overunity</a></dt>
<dd>{<a href="https://www.nexusmods.com/morrowind/mods/1717" target="foo">Nexus Mods</a> (description of old version)}: Eliminate the pain of managing large numbers of plugins, ensure all of your custom content is included with any plugin you wish to distribute, export object definitions for merging with TESTool when it sometimes crashes on a particular plugin for no reason.</dd>
<dt href="#" id="112"><a href="https://www.nexusmods.com/morrowind/mods/23065" target="foo">MW Mesh Generator</a></dt>
<dd>{Mod Page}: This a modders resource that allows a user to place meshes on the Morrowind landscape dependent on the ground texture.</dd>
</dl>

<h2>Oblivion</h2>
<dl>
<dt href="#" id="21"><a href="https://www.nexusmods.com/oblivion/mods/22368" target="foo">Wrye Bash</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes4Mod:Modding#Tools">UESP</a>}: Wrye Bash has a very large number of features associated with managing, reconciling and editing mods and savegames, as well as extracting and modifying data in them.
<ul>
<li>Mod/Savefile management.</li>
<li>Player face import/export.</li>
<li>Bashed Patch: Automated mod tweaking and conflict resolution</li>
</ul>
</dd>
<dt href="#" id="22"><a href="https://boss-developers.github.io" target="foo">BOSS</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Oblivion_Mod:Better_Oblivion_Sorting_Software">UESP</a>}: Better Oblivion Sorting Software (BOSS) automatically orders more than 10,000 plugins, and it will save the user a ton of work managing a load order, or even multiple load orders. The result is not always 100% correct, but if the plugins are not all unknown, the result will be close. Most users are recommended to follow the BOSS load order unless they want to make specific tweaks and know what they are doing.</dd>
<dt href="#" id="23"><a href="https://www.nexusmods.com/oblivion/mods/36370" target="foo">Construction Set Extender</a></dt>
<dd>{Mod Page}: The Construction Set Extender is a lone and handsome vagabond OBSE plugin that enhances the TES4 CS by fixing various bugs and adding new tools. One may say it makes the CS what it was meant to be, but that would be a lie given how uncreative &lt;<strike>snipped's</strike>&gt; talent is - Take a look at Oblivion.</dd>
<dt href="#" id="24"><a href="http://tes5edit.github.io" target="foo">TES4Edit</a></dt>
<dd>{Mod Page}: xEdit is an advanced graphical module editor and conflict detector for Bethesda games. It currently supports Fallout 3, Fallout New Vegas, Fallout 4, Oblivion, Skyrim, and Skyrim SE. We refer to the program as xEdit for short.</dd>
<dt href="#" id="25"><a href="https://www.nexusmods.com/oblivion/mods/3311" target="foo">BSA Commander</a></dt>
<dd>{Mod Page}: Work with oblivion archive files (.bsa) with friendly interface. With BSA Commander you can
<ul>
<li> unpack files from archive (all files or any of them).</li>
<li>create new .bsa archives.</li>
<li>view content of .bsa files.</li>
<li>get detailed info about archive and save it to file.</li>
<li>register archive files for game.</li>
</ul>
</dd>
<dt href="#" id="26"><a href="https://www.nexusmods.com/oblivion/mods/41447" target="foo">Multi Purpose Gui</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Aims to be a graphical frontend for various command-line based tools such as Lightwaves TESAnnwyn or TES4qLOD.</dd>
<dt href="#" id="27"><a href="https://www.nexusmods.com/oblivion/mods/40549" target="foo">Landscape LOD Generator</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Oblivion_Mod:TES4LL">UESP</a>}: Mod created by Gruftikus that lets you generate distant landscape LOD and its corresponding normal map and color map according to your mod lists. It creates new and individual high-resolution landscape meshes including all the additional changes added by the mods which one has installed.</dd>
<dt href="#" id="28"><a href="http://niftools.sourceforge.net/wiki/NifSkope">NifSkope</a></dt>
<dd>{<a href="http://niftools.sourceforge.net/wiki/NifSkope">NifTools Wiki</a>}: A graphical program that allows you to open NIF files, view their contents, edit them, and write them back out again. You can use it to quickly make changes to specific properties of a NIF file such as changing the texture, adding translucency, and more. A 3D view of the contents of the NIF file allows you to preview your changes instantly. You can even create texture templates, and import & export OBJ files.</dd>
<dt href="#" id="29"><a href="https://www.nexusmods.com/oblivion/mods/15781" target="foo">TES4LODGen</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Allows you to generate Objects LOD for worldspace(s) by scanning all mods in load order that add visible from distant objects.</dd>
<dt href="#" id="210"><a href="https://www.nexusmods.com/skyrim/mods/5755" target="foo">DDSOpt</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: A tool which manages and recompressed DDS-files. It has been forked off NIFopt and both programm share the same underlying technology regarding DDSs and BSAs.</dd>
<dt href="#" id="211"><a href="https://github.com/matortheeternal/merge-plugins" target="foo">MergePlugins</a></dt>
<dd>{Mod Page}: Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3. Merge Plugins Standalone is the successor of my Merge Plugins xEdit Script. Feel free to check out the screenshot gallery to get an idea of the look and feel of Merge Plugins.</dd>
<dt href="#" id="212"><a href="https://www.nexusmods.com/oblivion/mods/30519" target="foo">LandMagic</a></dt>
<dd>{Mod Page}: This tool fixes(or tries to) tears in the landscape. This usually occurs if mods change the same group of cells but not totally overwrite each others.</dd>
</dl>

<h2>Skyrim</h2>
<dl>
<dt href="#" id="31"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6837" target="foo">Wrye Bash</a></dt>
<dd>{Mod page}: Wrye Bash is a powerful mod management utility for TES IV: Oblivion, TES V: Skyrim, Fallout 4 and TES V Skyrim SE.
<ul>
<li>It's a mod installation and file conflict manager</li>
<li>A plugin load order manager</li>
<li>Screenshot manager</li>
<li>.ini and settings files tweak management.</li>
<li>It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod</li>
<li>It makes more mods compatible with each other by importing information from different mods into a "bashed patch" .. and many more features</li>
</ul></dd>
<dt href="#" id="32"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6194" target="foo">Mod Organizer 2</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>} A tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them. Mod Organizer 2 is a mod manager created by Tannin to support 64-bit games like Skyrim Special Edition and Fallout 4 in addition to all the 32-bit games MO1 already supported.</dd>
<dt href="#" id="33"><a href="https://loot.github.io" target="foo">LOOT</a></dt>
<dd>{Mod Page}: the Load Order Optimisation Tool is a plugin load order optimiser for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, TES V: Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.</dd>
<dt href="#" id="34"><a href="http://tes5edit.github.io" target="foo">SSEEdit</a></dt>
<dd>{<a href="https://wiki.step-project.com/Guide:XEdit">STEP</a>}: xEdit is an advanced tool for analyzing and editing Bethesda's game plugins. It works by loading one or multiple plugins (.esp), along with their explicit masters (.esm), and displaying their contents in a specific user interface. It provides a clear layout and useful navigation controls to visualize the data of the loaded plugins, as well as powerful editing functions to clean, edit, or even create new plugins for mods and mod patches.
xEdit was originally developed by ElminsterAU as TES4Edit, for TES: Oblivion. It then was updated to handle Fallout 3 (FO3Edit) and Fallout New Vegas (FNVEdit). Finally, support for Skyrim (TES5Edit), Fallout 4 (FO4Edit), and Skyrim SE (SSEEdit) was added by the authors: Hlp, Sharlikran, and Zilav. These different versions of the tools collectively became known as, "xEdit" within the modding community. Therefore, xEdit is often used to refer to the specific version for whichever game is being discussed.
It is important to note that whichever version has been downloaded, they are all the same executable. It's possible to switch from one version to another by simply renaming the executable to the proper name, or by attaching an argument to the executable, which switches the program for use with a specific game.</dd>
<dt href="#" id="35"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/974" target="foo">Bethesda Archive Extractor</a></dt>
<dd>{<a href="https://wiki.step-project.com/Guide:BAE">STEP</a>}: B.A.E is an archive extractor for Bethesda's archive file format. Unlike most of the "old" tools such as BSAOpt, it supports both .bsa format (Skyrim and former games), and .ba2 format (new archive format which appeared with Fallout 4's release).
It provides an extremely quick, efficient, and easy-to-use means of extracting Bethesda's archive according to the user need. Moreover, it allow to visualize the content of an archive without having to extract it.
The main "downside" is that the tool is only designed for archive extraction, and won't allow re-packaging of archives. Though originally designed for Fallout 4 archive extraction, and thus available only on the FO4's Nexus section, it supports Skyrim and any other Bethesda games using the .bsa format just as well.</dd>
<dt href="#" id="36"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/201" target="foo">BodySlide</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: BodySlide and Outfit Studio is a tool to convert, create, and customize outfits and bodies for Bethesda games.</dd>
<dt href="#" id="37"><a href="https://www.nexusmods.com/skyrim/mods/59721" target="foo">DynDOLOD</a></dt>
<dd>{Mod Page}: DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.</dd>
<dt href="#" id="38"><a href="http://niftools.sourceforge.net/wiki/NifSkope">NifSkope</a></dt>
<dd>{<a href="https://www.creationkit.com/fallout4/index.php?title=NifSkope">Creation Kit</a>}: NifSkope is a tool for opening and editing Model Files, also known as the NetImmerse File Format, meshes, or *.nif. These Model Files are used by video games such as Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Fallout 4, Civilization IV, and more. This tool is part of the NifTools Project.</dd>
<dt href="#" id="39"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/3826" target="foo">Skyrim Performance Monitor 64</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: The Skyrim Performance Monitor is a utility used for tracking Skyrims Memory, VRAM, Disk I/O, CPU, GPU, GPU Temperature, and Threads system resource usage, and also FPS as they relate to INI settings and installed mods.</dd>
<dt href="#" id="310"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/134" target="foo">XTranslator</a></dt>
<dd>{Mod Page}: sseTranslator is an advanced translation editor featuring:
<ul>
<li>Automatic translation.</li>
<li>Heuristic suggestions.</li>
<li>Extraction/Injection in bsa/ba2.</li>
<li>Pex file Decompilation.</li>
<li>Quest table, Voice/Fuz map support.</li>
</ul></dd>
<dt href="#" id="311"><a href="https://www.nexusmods.com/skyrim/mods/83200" target="foo">HKXCmd PS UI</a></dt>
<dd>{Mod Page}: This is a simple PowerShell script that wraps HKXCmd (a tool for converting Skyrim Havok animation files from the binary packed format to XML or to Gamebryo Animation format from Skyrim), allowing access to some of its features via a menu system. Bear in mind that I created it for my personal use, so not all functions are fully tested.</dd>
<dt href="#" id="312"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6642" target="foo">SSELODGen</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Allows you to generate Objects LOD for worldspace(s) by scanning all mods in load order that add visible from distant objects.</dd>
</dl>

<h2>Fallout 3</h2>

<dl>
<dt href="#" id="41"><a href="https://www.nexusmods.com/fallout3/mods/11336" target="foo">Wrye Flash</a></dt>
<dd>{Mod page}: Wrye Flash is a powerful mod management utility adapted to Fallout 3 by Valda from the TES IV: Oblivion and TES V: Skyrim versions. Its features include:
<ul>
<li>A mod installation and conflict manager</li>
<li>A plugin load order manager</li>
<li>Increased mod compatibility</li>
<li>Lifting of the 255 plugin limit through automatic merging of compatible mods</li>
<li>.ini and settings files tweak management</li>
<li>Screenshot management</li>
<li>Many, many more features</li>
</ul>
</dd>
<dt href="#" id="42"><a href="https://www.nexusmods.com/newvegas/mods/54991" target="foo">Fallout Mod Manager (Fork)</a></dt>
<dd>{<a href="http://geck.bethsoft.com/index.php?title=Fallout_Mod_Manager">GECK</a>}: FOMM, FallOut Mod Manager, is a program by Timeslip with many features:
<ul>
<li>Manage load order</li>
<li>Browse/Unpack/Create BSA files</li>
<li>Low-level plugin editor (not for new users!)</li>
<li>Shader editor (use with caution!)</li>
<li>And more</li>
</ul>
</dd>
<dt href="#" id="43"><a href="http://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit">Garden of Eden Creation Kit</a></dt>
<dd>{Mod page}: The Garden of Eden Creation Kit (GECK) allows you to edit and create any data for use with Fallout 3. The GECK is used to create game content for Fallout 3. The data is stored in data files that are read by the game. The GECK allows you to create your own areas (towns, dungeons, etc.) and populate them with your own characters, creatures, items, and stories.</dd>
<dt href="#" id="44"><a href="https://www.nexusmods.com/fallout3/mods/637" target="foo">FO3Edit</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: xEdit (TES5Edit, TES4Edit, FO3Edit, FNVEdit, FO4Edit, SSEEdit) is an advanced graphical .esp and .esm file editor and conflict detector.</dd>
<dt href="#" id="45"><a href="https://loot.github.io" target="foo">LOOT</a></dt>
<dd>{Mod Page}: The Load Order Optimisation Tool is a plugin load order optimiser for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, TES V: Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.</dd>
<dt href="#" id="46"><a href="https://www.nexusmods.com/fallout3/mods/21174" target="foo">FO3LODGen</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Allows you to generate Objects LOD for worldspace(s) by scanning all mods in load order that add visible from distant objects.</dd>
<dt href="#" id="47"><a href="https://www.nexusmods.com/skyrim/mods/69905" target="foo">Merge Plugins</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Merge Plugins is a tool that allows you to cleanly combine plugin files and the assets associated with them.</dd>
<dt href="#" id="48"><a href="http://niftools.sourceforge.net/wiki/NifSkope">NifSkope</a></dt>
<dd>{<a href="http://niftools.sourceforge.net/wiki/NifSkope">NifTools Wiki</a>}: A graphical program that allows you to open NIF files, view their contents, edit them, and write them back out again. You can use it to quickly make changes to specific properties of a NIF file such as changing the texture, adding translucency, and more. A 3D view of the contents of the NIF file allows you to preview your changes instantly. You can even create texture templates, and import & export OBJ files.</dd>
<dt href="#" id="49"><a href="https://www.nexusmods.com/fallout4/mods/63243" target="foo">BSArch</a></dt>
<dd>{<a href="https://geckwiki.com/index.php?title=BSArch">GECK Wiki</a>}: BSArch is a free tool to create and extract BSA archives. You can get/set all the flags in a BSA archive and create/extract archives with or without zlib compression. It is 100% compatible with Supported games (archive versions): 
<ul>
<li>Morrowind</li>
<li> Oblivion</li>
<li> Fallout 3 &amp; NV</li>
<li> Skyrim LE &amp; SE</li>
<li> Fallout 4</li>
</ul>
</dd>
<dt href="#" id="410"><a href="https://www.nexusmods.com/fallout3/mods/6769" target="foo">Fallout 3 Configator</a></dt>
<dd>{<a href="http://modsreloaded.com/fallout-3-configator">Mods Reloaded</a>}: Fallout 3 has a huge amount of configuration variables you can change to customize and optimize your gaming experience. Most of these variables can't be accessed trough the game or the launcher so you have to use a text editor - or Fallout 3 Configator! This tool let's you change Fallout 3's configuration variables trough a simple user interface. Variables have helpful descriptions to explain what each variable does and making the changes is as easy as clicking a mouse! You can also create several different configuration presets and switch between them in seconds. Couldn't be any easier!</dd>
<dt href="#" id="411"><a href="http://modsreloaded.com/fo3dump">FO3Dump</a></dt>
<dd>{Mod Page}: FO3Dump will load the specified esp/esm files and all it's masters and will dump the decoded contents of the specified file to stdout. Masters are searched for in the same directory as the specified file. You can use the normal redirect mechanism to send the output to a file. e.g. "FO3Dump Fallout3.esm &gt; Fallout3.txt". <STRONG>Note:</STRONG> <EM>XDump.exe</EM> comes as an optional extra with <a href="LnchPad Setup/LnchPad Setup.htm#44">FO3Edit</a>, and performs the same function, as it does for many of the other games listed in PrgLnch.</dd>
<dt href="#" id="412"><a href="https://www.nexusmods.com/fallout3/mods/2631" target="foo">Nifty: An Automagic Dismember Tool</a></dt>
<dd>{Mod Page}: Nifty is a program to automagically update Fallout 3 models to fix up skinning problems after a model has been modified. In particular it updates vertex weights and model paritioning so they match an existing model.</dd>
</dl>

<h2>Fallout New Vegas</h2>
<dl>
<dt href="#" id="51"><a href="https://www.nexusmods.com/newvegas/mods/35003" target="foo">Wrye Flash</a></dt>
<dd>{Mod page}: Wrye Flash is a powerful mod management utility adapted to Fallout New Vegas by Valda from the TES IV: Oblivion and TES V: Skyrim versions. Its features include:
<ul>
<li>A mod installation and conflict manager</li>
<li>A plugin load order manager</li>
<li>Increased mod compatibility</li>
<li>Lifting of the 255 plugin limit through automatic merging of compatible mods</li>
<li>.ini and settings files tweak management</li>
<li>Screenshot management</li>
<li>Many, many more features</li>
</ul>
</dd>
<dt href="#" id="52"><a href="https://www.nexusmods.com/newvegas/mods/54991" target="foo">Fallout Mod Manager (Fork)</a></dt>
<dd>{<a href="http://geck.bethsoft.com/index.php?title=Fallout_Mod_Manager">GECK</a>}: FOMM, FallOut Mod Manager, is a program by Timeslip with many features:
<ul>
<li>Manage load order</li>
<li>Browse/Unpack/Create BSA files</li>
<li>Low-level plugin editor (not for new users!)</li>
<li>Shader editor (use with caution!)</li>
<li>And more</li>
</ul>
</dd>
<dt href="#" id="53"><a href="http://geck.bethsoft.com/index.php?title=Garden_of_Eden_Creation_Kit">Garden of Eden Creation Kit</a></dt>
<dd>{Mod page}: The Garden of Eden Creation Kit (GECK) allows you to edit and create any data for use with Fallout New Vegas. The GECK is used to create game content for Fallout 3. The data is stored in data files that are read by the game. The GECK allows you to create your own areas (towns, dungeons, etc.) and populate them with your own characters, creatures, items, and stories.</dd>
<dt href="#" id="54"><a href="https://www.nexusmods.com/newvegas/mods/34703" target="foo">FNVEdit</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: xEdit (TES5Edit, TES4Edit, FO3Edit, FNVEdit, FO4Edit, SSEEdit) is an advanced graphical .esp and .esm file editor and conflict detector.</dd>
<dt href="#" id="55"><a href="https://loot.github.io" target="foo">Load Order Optimisation Tool</a>LOOT</dt>
<dd>{Mod Page}: The Load Order Optimisation Tool is a plugin load order optimiser for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, TES V: Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.</dd>
<dt href="#" id="56"><a href="https://www.nexusmods.com/newvegas/mods/58562" target="foo">FNVLODGen</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Allows you to generate Objects LOD for worldspace(s) by scanning all mods in load order that add visible from distant objects.</dd>
<dt href="#" id="57"><a href="https://www.nexusmods.com/skyrim/mods/69905" target="foo">Merge Plugins</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Merge Plugins is a tool that allows you to cleanly combine plugin files and the assets associated with them.</dd>
<dt href="#" id="58"><a href="http://niftools.sourceforge.net/wiki/NifSkope">NifSkope</a></dt>
<dd>{<a href="http://niftools.sourceforge.net/wiki/NifSkope">NifTools Wiki</a>}: A graphical program that allows you to open NIF files, view their contents, edit them, and write them back out again. You can use it to quickly make changes to specific properties of a NIF file such as changing the texture, adding translucency, and more. A 3D view of the contents of the NIF file allows you to preview your changes instantly. You can even create texture templates, and import & export OBJ files.</dd>
<dt href="#" id="59"><a href="https://www.nexusmods.com/fallout4/mods/63243" target="foo">BSArch</a></dt>
<dd>{<a href="https://geckwiki.com/index.php?title=BSArch">GECK Wiki</a>}: BSArch is a free tool to create and extract BSA archives. You can get/set all the flags in a BSA archive and create/extract archives with or without zlib compression. It is 100% compatible with Supported games (archive versions): 
<ul>
<li>Morrowind</li>
<li> Oblivion</li>
<li> Fallout 3 &amp; NV</li>
<li> Skyrim LE &amp; SE</li>
<li> Fallout 4</li>
</ul>
</dd>
<dt href="#" id="510"><a href="https://www.nexusmods.com/newvegas/mods/40442" target="foo">New Vegas Configator</a></dt>
<dd>{Mod Page}: Fallout New Vegas has a huge amount of configuration variables you can change to customize and optimize your gaming experience. Most of these variables can't be accessed trough the game launcher so you have to mess with a text editor - or use the New Vegas Configator. This tool let's you tweak the game's configuration variables trough a simple user interface. Variables have helpful descriptions explaining what each variable is used for. You can also create several different configuration presets and switch between them in seconds. An absolute essential for the tinkerer within you!</dd>
<dt href="#" id="511"><a href="https://www.nexusmods.com/newvegas/mods/36471" target="foo">FaceGen Exchange for FNV</a></dt>
<dd>{<a href="https://www.nexusmods.com/fallout3/mods/4094" target="foo">FO3 FaceGen Exchanger</a>}: This utility allows you to transfer your character\'s face to and from a Fallout/Oblivion save or a FG file (Facegen Modeller\'s file format). I haven't added any racial adjustments yet. In Fallout/Oblivion each race modifies the facegen sliders. So a save file from an Imperial will look different if loaded into a Redguard save. There are also differences between the base head shape between the different games, so a transferred head from Oblivion to Fallout or vice versa will never look exactly the same.</dd>
<dt href="#" id="512"><a href="https://www.nexusmods.com/newvegas/mods/37649" target="foo">FO3 Save Import Util &amp; Lone Wanderer Companion</a></dt>
<dd>{Mod Page}: This utility allows you to import your Fallout 3 character into Fallout: New Vegas as an NPC companion. Name, level, SPECIAL, skills, perks, sex, race, face, hair, hair color, and head parts are imported. It consists of a base .esm file containing the companion and a binary executable that generates an .esp patch from your Fallout 3 save to modify said companion.</dd>
</dl>

<h2>Fallout 4</h2>
<dl>
<dt href="#" id="61"><a href="https://www.nexusmods.com/fallout4/mods/20032" target="foo">Wrye Bash</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes4Mod:Modding#Tools">UESP</a>}: Wrye Bash has a very large number of features associated with managing, reconciling and editing mods and savegames, as well as extracting and modifying data in them.
<ul>
<li>Mod/Savefile management.</li>
<li>Player face import/export.</li>
<li>Bashed Patch: Automated mod tweaking and conflict resolution</li>
</ul>
</dd>
<dt href="#" id="62"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6194" target="foo">Mod Organizer 2</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>} A tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them. Mod Organizer 2 is a mod manager created by Tannin to support 64-bit games like Skyrim Special Edition and Fallout 4 in addition to all the 32-bit games MO1 already supported.</dd>
<dt href="#" id="63"><a href="https://loot.github.io" target="foo">LOOT</a></dt>
<dd>{Mod Page}: the Load Order Optimisation Tool is a plugin load order optimiser for TES III: Morrowind, TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, TES V: Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.</dd>
<dt href="#" id="64"><a href="https://www.nexusmods.com/fallout4/mods/2737" target="foo">FO4Edit</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: xEdit (TES5Edit, TES4Edit, FO3Edit, FNVEdit, FO4Edit, SSEEdit) is an advanced graphical .esp and .esm file editor and conflict detector.</dd>
<dt href="#" id="65"><a href="https://www.nexusmods.com/fallout4/mods/78" target="foo">Bethesda Archive Extractor</a></dt>
<dd>{<a href="https://wiki.step-project.com/Guide:BAE">STEP</a>}: B.A.E is an archive extractor for Bethesda's archive file format. Unlike most of the "old" tools such as BSAOpt, it supports both .bsa format (Skyrim and former games), and .ba2 format (new archive format which appeared with Fallout 4's release).
It provides an extremely quick, efficient, and easy-to-use means of extracting Bethesda's archive according to the user need. Moreover, it allow to visualize the content of an archive without having to extract it. The main "downside" is that the tool is only designed for archive extraction, and won't allow re-packaging of archives.</dd>
<dt href="#" id="66"><a href="https://www.nexusmods.com/fallout4/mods/25" target="foo">BodySlide</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: BodySlide and Outfit Studio is a tool to convert, create, and customize outfits and bodies for Bethesda games.</dd>
<dt href="#" id="67"><a href="https://www.nexusmods.com/fallout4/mods/102" target="foo">Fallout 4 Config Tool</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: Another program to change Fallout 4 .ini settings with a GUI.</dd>
<dt href="#" id="68"><a href="http://niftools.sourceforge.net/wiki/NifSkope">NifSkope</a></dt>
<dd>{<a href="https://www.creationkit.com/fallout4/index.php?title=NifSkope">Creation Kit</a>}: NifSkope is a tool for opening and editing Model Files, also known as the NetImmerse File Format, meshes, or *.nif. These Model Files are used by video games such as Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas, Fallout 4, Civilization IV, and more. This tool is part of the NifTools Project.</dd>
<dt href="#" id="69"><a href="https://www.nexusmods.com/fallout4/mods/1762" target="foo">Fallout Performance Monitor 64</a></dt>
<dd>{<a href="https://ortham.github.io/buddah" target="foo">Buddah</a>}: The Skyrim Performance Monitor is a utility used for tracking Skyrims Memory, VRAM, Disk I/O, CPU, GPU, GPU Temperature, and Threads system resource usage, and also FPS as they relate to INI settings and installed mods.</dd>
<dt href="#" id="610"><a href="https://www.nexusmods.com/skyrimspecialedition/mods/134" target="foo">XTranslator</a></dt>
<dd>{Mod Page}: sseTranslator is an advanced translation editor featuring:
<ul>
<li>Automatic translation.</li>
<li>Heuristic suggestions.</li>
<li>Extraction/Injection in bsa/ba2.</li>
<li>Pex file Decompilation.</li>
<li>Quest table, Voice/Fuz map support.</li>
</ul></dd>
<dt href="#" id="611"><a href="https://www.nexusmods.com/fallout4/mods/17061" target="foo">Bsa Browser</a></dt>
<dd>{<a href="https://en.uesp.net/wiki/Tes3Mod:BSA_Managers">UESP</a>}: BSA Browser is a GUI Morrowind BSA archive viewer/editor built around GhostWheel's command line tool BSAPack which lists, packs and unpacks Morrowind BSA Archive files.</dd>
<dt href="#" id="612"><a href="https://www.nexusmods.com/fallout4/mods/3635" target="foo">Material Editor</a></dt>
<dd>{<a href="https://www.creationkit.com/fallout4/index.php?title=Category:Tooling">Creation Kit</a>}: A small program to edit Material Files with both .bgsm and .bgem extensions.
<ul>
<li>Create new materials from scratch.</li>
<li>Open and edit existing materials.</li>
<li>Save them.</li>
<li>Drag and drop support.</li>
<li>File association support.</li>
</ul>
</dd>
</dl>
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